Certain other new features are only available in a New Game Plus, such as hidden bosses on the face of the moon and the summit of Mt. This allows players to start a new game with certain enhancements, such as rare or secret items and equipment, carried over from a previously completed game. The minigames can be played in either single-player or wireless (not online) multiplayer modes. Their function is to increase the power of Rydia's personal Eidolon, Whyt ( ポーチカ, Pōchika, Pochika in the Japanese version), who takes her place in the battle line-up, and acts under computer control according to abilities assigned to him by the player. Unlike the main game, minigames are stylus-control only. Other exclusive enhancements to the DS version of the game include minigames. The Augment System was devised to replace the system in Final Fantasy IV Advance where the characters that were temporary in the original version became playable again at a certain point, as the developers felt that this system changed the game too much. "Curaga" can be added directly to Rosa's command list, rather than only being accessible through the White Magic sub-list). This includes individual abilities that are ordinarily contained in a group (e.g. All commands in a character's battle menu, except the "Items" command, can be replaced with augments. This new system entails another new feature: command menu customization. There are also other abilities some scattered around the world, and some that become available after certain story events. When leaving the party, temporary characters will yield abilities of their own, the number of which is dependent on how many abilities they were given. Up to three abilities can be transferred to temporary party members. The system allows for certain character-only abilities to be transferred to other characters who did not have them in the original and previous re-releases of Final Fantasy IV. However, the remake features a new ability system known as the "Augment System", or the "Decant Ability System" ( デカントアビリティシステム, Dekanto Abiriti Shisutemu) in the Japanese version. Similar to the previous remake of Final Fantasy III on the Nintendo DS, the control of stylus is limited and optional in order to retain the same control input while allowing other players to use the Nintendo DS's unique touch control scheme. ![]() Main article: Final Fantasy IV § Gameplayįinal Fantasy IV retains the original Active Time Battle System from the initial Super Nintendo release. ![]() The game was released for iOS on the App Store in 2012, for Android in 2013 and for Windows in 2014 in the west and in 2020 in Japan with further updates. The game was well received by critics and fans alike it was praised for being sufficiently faithful to the original while expanding on many gameplay and story elements. Animator Yoshinori Kanada wrote the new cutscenes. ![]() The game was developed by Matrix Software, the same team responsible for the 3D Final Fantasy III remake, and was supervised by members of the original development team: Takashi Tokita served as executive producer and director, Tomoya Asano as producer, and Hiroyuki Ito as battle designer. It was released as part of the Final Fantasy series 20th anniversary celebrations on Decemin Japan, on Jin North America, and on September 5 in Europe. Final Fantasy IV is a Nintendo DS role-playing video game and an enhanced remake of the 1991 SNES game, Final Fantasy IV, also known as Final Fantasy II in North America for the SNES.
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